this post was submitted on 28 Sep 2024
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We are excited to announce that Arch Linux is entering into a direct collaboration with Valve. Valve is generously providing backing for two critical projects that will have a huge impact on our distribution: a build service infrastructure and a secure signing enclave. By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers.

This opportunity allows us to address some of the biggest outstanding challenges we have been facing for a while. The collaboration will speed-up the progress that would otherwise take much longer for us to achieve, and will ultimately unblock us from finally pursuing some of our planned endeavors. We are incredibly grateful for Valve to make this possible and for their explicit commitment to help and support Arch Linux.

These projects will follow our usual development and consensus-building workflows. [RFCs] will be created for any wide-ranging changes. Discussions on this mailing list as well as issue, milestone and epic planning in our GitLab will provide transparency and insight into the work. We believe this collaboration will greatly benefit Arch Linux, and are looking forward to share further development on this mailing list as work progresses.

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[–] henfredemars@infosec.pub 194 points 1 day ago (3 children)

Valve is a Titan doing incredible work for the open source community and making money while doing so.

Successful open source software business model at work. Way to go.

[–] index@sh.itjust.works 17 points 18 hours ago (1 children)

Successful open source software business model at work. Way to go.

Their main product is a proprietary software launcher that for decades has pushed videogames and the whole industry into a closed environment making them billions. It's good that they are now supporting linux and collaborating in open source projects but let's not forget who they are.

[–] wizardbeard@lemmy.dbzer0.com 50 points 17 hours ago* (last edited 17 hours ago) (1 children)

Let's also not forget how absolutely groundbreaking Steam was for digital distribution.

I really have a hard time accepting that they "pushed" the industry rather than that they offered a platform with features that were worlds beyond what was available at the time for game developers and publishers. No one was bribed. There were no shady backroom deals. No assassinations of competitors (in fact the opposite, doing experiments with cross platform purchases with the PS3 and with GOG). There was no embrace extend extinguish, as there was nothing already existing like it to embrace or extinguish.

Also saying that they are now supporting linux and open source is ignoring a long history of their work with linux. This isn't something new for them. What's new is yet another large step forward in their investment, not their involvement.


Look, like you, I am concerned about their level of control over digital distribution game sales for the PC market. But from a practical standpoint I find them incredibly hard to have any large amount of negative feelings about them due to their track record, and the fact that they are not a publicly traded company so they are not beholden to the normal shareholder drive for profit at any cost. I'd love to hear more reasons to be concerned if any exist rather than "proprietary" and "too big".

On top of that, Steam DRM is pretty notably easy to bypass, with what appears to be relatively little effort from Valve to eliminate the methods. They aren't doing the normal rat race back and forth between crackers and the DRM devs that you would expect.

Anyway, again I'll say: I'd love to hear more reasons to be concerned beyond "proprietary" and "too big".

[–] tempest@lemmy.ca 6 points 13 hours ago

I think a good comparison is Bell Labs and AT&T. A lot of good work was done by Bell Labs but it was mostly enabled by AT&Ts monopoly.

[–] oce@jlai.lu 54 points 1 day ago (3 children)

Successful open source software business model at work. Way to go.

I don't think FOSS represents a lot of how they make money, the money making is probably all closed source, so I don't think it's a good example. It's more like a for-profit company also doing so good quality charity work on the side. It's mostly good for their image and a way to tell Windows that they could go without them if they don't collaborate.
I fully enjoy what they have been doing as a Linux only patient gamer for the past years, but I am realistic.

[–] helenslunch@feddit.nl 8 points 1 day ago (1 children)

and a way to tell Windows that they could go without them if they don't collaborate.

Ehhhh it's a step in that direction. But as long as 96% or whatever of their users run Windows, it's hardly much of a bargaining tool.

I do think that's what they're working for. After all Windows could flip a switch at any time and royally fuck them.

[–] WalnutLum@lemmy.ml 8 points 18 hours ago (1 children)

I think Steam does have enough influence to be able to pull a sizable chunk of users away from windows.

[–] henfredemars@infosec.pub 3 points 16 hours ago (1 children)

That’s a tough nut to crack. Even as a video game platform, they don’t write most of the software that they sell today. They would need to find some way to convince developers to write software for something that’s not the platform nearly all users are running.

[–] TechnicallyColors@lemm.ee 9 points 16 hours ago

They've more or less already done that with Proton and DXVK. Nearly all Windows games "just work" on Linux without developers needing to change anything. TBH whenever big studios develop Linux versions of games they're usually not well-done anyway; for now it's better if people develop with their comfy Windows tools and let compatibility tools take care of the translation. When the balance shifts to Linux dominance we can start pressing on them to learn how to use Linux SDKs.

[–] pivot_root@lemmy.world 63 points 1 day ago* (last edited 1 day ago) (3 children)

In reality, it's likely a self-preservation move. Microsoft made what appeared to be a monopolistic move to control the entire Windows ecosystem when they added their own app store and the locked down S edition of Windows. If Valve both hadn't invested in Linux and Microsoft hadn't halted going down that path, they would have been screwed.

[–] Aatube@kbin.melroy.org 13 points 16 hours ago

I’d doubt that. Everyone hated S mode: Corporate hated it, power users hated it, newbies…probably ignored it. Even if MS continued down it, it’d just be like Digg v4.

Personally, I think the profit incentive is a way to improve SteamOS further for free.

[–] henfredemars@infosec.pub 8 points 16 hours ago (1 children)

I’m not sure that Microsoft ever did halt going down that path. My wife recently bought a PC that came locked down by default and required some fiddling to allow running unsigned apps. This was Windows 10, not sure about 11.

I think it could be more that broad compatibility with everything is their main selling point, and by doing so they were undermining their own ecosystem.

However, this is mere speculation on my part.

[–] Aatube@kbin.melroy.org 2 points 8 hours ago

I'm pretty sure the main selling point was being cheaper.

[–] kameecoding@lemmy.world 4 points 14 hours ago

"Likely", man I am pretty sure Gaben openly talked about this, they haven't liked where windows was headed for a long time

[–] sibachian@lemmy.ml 2 points 5 hours ago

steam on linux was officially launched because gaben said windows trying to build a walled garden can go fuck right off. and he was right on the mark; as microsoft keeps buying big studios and locking down their ecosystem more and more. steam going linux and the steam deck are direct responses to wrangle control out of microsofts hands - and with all rights, considering the debacle of directx when that launched and pushing gaming to make hardware development a priority which in turn made microsoft licenses sell for new computers.