this post was submitted on 19 Sep 2024
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[–] taladar@sh.itjust.works 8 points 1 month ago (1 children)

Ideas are cheap, you can literally list a hundred ideas for good games in a day. The hard part is an implementation that matches your imagination of what it would be like.

[–] leftytighty@slrpnk.net 1 points 1 month ago (1 children)

and this fact makes things worse because it's their in-house engine and if they can't make their ideas and execution work on their own framework that's an even bigger failure. It's not like they were trying to learn Unreal while making their game

[–] Cethin@lemmy.zip 6 points 1 month ago (1 children)

Their engine is not the issue. Starfield in particular needed a lot more investment into making their engine work for that style of game, but it is functional for FO and TES. Switching to UE would require building a ton of tools, creating a lot of new tech, and having the team learn to use it. UE isn't just some perfect engine you can swap over to. It has tons of issues and things you need to learn. The bones of it are as old as the Creation Engine's too.

My biggest issue with Starfield was the writing. The stories were boring and mostly didn't make sense. They also forced you down one or two paths, even when other options should have been available. This is also true for their other games, but much less noticeable.

They've also been removing the player's ability to make their own fun in the world, and instead you just have to follow what they've given you. For example, no spell crafting in Skyrim, and very limited enchanting. Why? They still aren't balanced. They're just less fun and interesting.

[–] leftytighty@slrpnk.net 0 points 1 month ago

points taken, but what I meant was that they of all people should be able to make the best possible game on their engine. if they were making the game on a new engine it'd be easier to understand if their eyes were bigger than their stomach due to their inexperience