this post was submitted on 04 Sep 2024
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[–] overload@sopuli.xyz 26 points 2 weeks ago (2 children)

I think that's kind of a shame.

I don't care for Ubisofts bland and lazy open world design formula, but SW:O appears to not do a lot of the usual open world BS that they're known for.

I only get this from Skillup's review and he had a host of problems with gameplay, but I also got the sense that this is a game that will be remembered fondly by a subset of the star wars fandom.

Hopefully the lesson that Ubi learns isn't "see, we should stick with what works. Another generic open world Assassins Creed RPG-Lite".

[–] ObsidianZed@lemmy.world 19 points 2 weeks ago

I think you and I both know that's exactly what they're going to do.

[–] Lightor@lemmy.world 2 points 2 weeks ago (1 children)

I hurts me how bad SW:O did for that very reason. There's no XP, there's no tower in each zone to unlock or whatever. It's a really good game IMO with a few issues.

[–] overload@sopuli.xyz 2 points 1 week ago

It's just a shame that some of the biggest of those issues appear to be fundamental game mechanics.