this post was submitted on 01 Sep 2024
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[–] SmileyBMM@feddit.nl 40 points 2 months ago (5 children)

As a Linux user, Civ 6 post launch support made me swear off of buying a 2k game ever again. Linux users got an objectively worse version of the game, and the fact they couldn't be bothered to add the 2k account exclusive leader to the Linux version shows they really don't care about customer loyalty. Rumors also say this game won't support mods, which is insane, as mods made Civ 6 playable with an actually functional UI. It's a shame, as I love the Civ series.

[–] Yorick@sh.itjust.works 5 points 2 months ago (3 children)

For the mods at least, the dev interview at PAX clearly had a moment when one guy said "the possibilities of combination with civilizations switching is going to be higher, especially with the modding community adding custom civs.

But since they said a huge part of the playerbase is console, I'm guessing mods won't be using the steam workshop but the launcher so that consoles can have mods...

As for Linux support yeah I would like to hope, maybe the stats of Civ6 on the steamdeck could push them to make it compatible but if they have denuvo I doubt it...

[–] Havald@lemmy.world 7 points 2 months ago* (last edited 2 months ago) (2 children)

I'm guessing mods won't be using the steam workshop but the launcher so that consoles can have mods...

Civ 7 won't be using the 2k launcher. They announced that when they removed it from civ 6.

[–] TheOctonaut@mander.xyz -3 points 2 months ago (1 children)

lol.

What in the history of electronic entertainment makes you think that they're done with doing the shitty thing now that they stopped doing it once?

[–] kameecoding@lemmy.world 9 points 2 months ago

It was announced by them that 2k launcher wont be used for Civ 7, so that, that makes me think it wont be used

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