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Blender. Not great at it, but there's so many fantastic tutorials on YouTube. I can use it good enough to design and 3d print simple things. Of course, there's may aspects / layers to it. It's both broad and deep. So it's good to kind of focus on one thing at the time, and then break that down even further.
Man, I tried to get into this. Spent months running through the tutorials. I just couldn't grasp how they design flow of creating a complex shape from scratch. It just didn't "make sense".
I've found parametric modeling programs like Solidworks far, far more intuitive to use - it's easier for me to grasp "okay, this thing is a combination of added shapes, extrusions, negative spaces, revolved outlines, etc" than what Blender wants you to do. Unfortunately, most parametric programs really don't offer good skinning/texturing and only mediocre rendering options.
Blender tends to work better for organic shapes. I know because I suffer a LOT to make more parametric stuff with it. I really should learn how to properly use something like Solidworks, Fusion360 or something along those lines.
Try onshape. I learnt fusion last year though YT and playing around for 3D prints.
Its fine but a bit of overkill. Onshape has just enough support that a search for "how to do X" takes you to the wiki or official forum, and boom. Answer.
It also seems more initiative and just gets out of the way, compared to fusion.
No idea if its just coz I learnt fusion first though.
I tried solid works but nothing clicled for me with that.