this post was submitted on 23 Aug 2024
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30, 60 or whatever fps is (or at least should be) a development decision made very early in development. It's only a case of poor optimization if it doesn't reach the target they've set.
I don't like it either, but an Unreal 5 game running at 30 fps (if that lol) on current gen is the norm.
The human eye can't see more than 30fps anyway /s
The people that keep saying that should really just try to use a 144+hz monitor for a while. Surely they'll be able to notice the difference as well.
My work macbook can only do 60 while my Rog Ally can do 120, and damn the mouse feel of 120 is so much better that I hate my work laptop can't do it.