this post was submitted on 20 Aug 2024
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[–] ampersandrew@lemmy.world 17 points 2 months ago* (last edited 2 months ago) (1 children)

The premise of the article's headline is immediately contradicted by one of its first quotes:

"What we’re seeing at the moment are huge changes in the market, where forecasting models haven’t caught up with oversaturation, the impact of subscription services and the prevalence of aggressive discounting. Companies that overstretched during times of plenty now find themselves in a world where more agile companies are moving in and performing better.

"I’m still tremendously excited about the market. There are great games launching all the time, and breakout hits popping off week after week. It’s not that people aren’t buying games – far from it. It’s that the foundations some companies have built their operations upon rely on games selling an unrealistic amount. Many of these companies are still very profitable, which is what makes it even more heartbreaking."

The saturation point is one I can definitely agree with. There's far too much good stuff to play this year.

[–] MHLoppy@fedia.io 2 points 2 months ago

The premise of the article's headline is immediately contradicted by one of its first quotes:

I'm not sure I follow what the contradiction is?