this post was submitted on 19 Aug 2024
215 points (97.4% liked)

Games

32373 readers
1927 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

you are viewing a single comment's thread
view the rest of the comments
[–] Peffse@lemmy.world 27 points 2 months ago (2 children)

Batman: Arkham Asylum's free-flowing combo system was copied by many future games.

[–] ampersandrew@lemmy.world 7 points 2 months ago (2 children)

And unfortunately, not one of them did it better.

[–] warbond@lemmy.world 10 points 2 months ago (1 children)

The Spider-Man games come close, but that first Arkham game was just so well done

[–] ampersandrew@lemmy.world 3 points 2 months ago (1 children)

They might be closest, but they're still pretty far off. One of the core pillars of Arkham combat is that it would punish you for button mashing by dropping your combo, meaning you not only gain fewer points at the end of combat but also lose access to your instant finishers, which are all too valuable for taking out the toughest opponents. Spider-Man is happy to let you mindlessly mash, and it's far worse off for it.

[–] VindictiveJudge@lemmy.world 4 points 2 months ago

Might just be because I'm just starting out, but Spider-Man's combat is much more punishing for me. Could just be the higher emphasis on using specific combos on certain enemies, which I have some difficulty keeping straight.

[–] pyre@lemmy.world 1 points 2 months ago (1 children)

i think Shadow of Mordor did actually. the system was pretty similar but it didn't feel as magnetic, which is an improvement.

[–] ampersandrew@lemmy.world 1 points 2 months ago (1 children)

I did like the magnetic nature of Arkham, and since Mordor lacked it, they let you hold your combo streak for longer, which also made it too easy.

[–] pyre@lemmy.world 1 points 2 months ago (1 children)

yeah i don't care so much about ease, i care about how it feels. Arkham's combat was fun, but the insane distances you could instantly travel made it feel like the game was playing itself. mordor's solution is better imo. but it obviously comes down to personal preference.

[–] ampersandrew@lemmy.world 1 points 2 months ago

I felt it was more about the "free flow" in the free flow combat system in Arkham. You want it to all chain together, and Arkham made sure you only hit the buttons you needed to exactly as many times as you needed to. Mordor let you keep your combo going even though it had been like 10 seconds since the last time you did anything, which wasn't exactly flowing at that point. That combo system was a great fit for Batman, and it would fit in nicely with Jason Bourne or John Wick as well, and I'm not sure Lord of the Rings was the best fit for it, but it doesn't seem like many are trying to do that combat style anymore.

[–] Blackmist@feddit.uk 1 points 2 months ago

I always feel like Prince of Persia: Sands of Time got there first.