this post was submitted on 16 Aug 2024
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Finally read this reply, the game was "sold" to the players with every little change being polled, and somewhat recently this has been loosened a bit without too much complaint as most people feel the devs have a good handle on what the players want.
This is sort of an issue of "they know what (most of) the players want, but they're doing what they think is better anyway." I think they would be upset regardless of if it was polled or not though, because they don't think it belongs in an "old school" game, but I was more wondering if it was the majority, is it okay for them to pay to make an uninclusive game for themselves.
Well in that context yeah the only reason to get upset about this is if you have a problem with the mechanic itself, otherwise they should and would have started protesting a while ago.
As for your question: Yes absolutely. Such is the consequence of freedom of speech: people will have opinions you dislike. This isn't some serious irl matter, it's about features in a video game so let them have whatever they want. In fact forcing inclusivity might be the least inclusive thing one can do. Sure voice your dislike if you see a group playing a game you don't like. That is your right. But it is also their right to play that game (and voice their dislike at your voiced dislike).
I don't think this is unreasonable but how far would you take It? If a game was actively promoting hate, and is an mmo where the majority can sway your thoughts, and this game is constantly teaching you to be more hateful but the players keep voting to keep it that way... I don't know at some point it seems like it becomes too much of a negative.
The way I see it the point where it becomes too negative would also be the point where several laws would crack down on it anway (ie the game would be shut down for inciting violence) it's rare for an actual hate mob to skirt the line between "legally hateful" and "illegally hateful" so in that sense the problem would regulate itself