this post was submitted on 06 Jul 2023
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Valve (as a developer) has always been about pushing boundaries, not making money.
Half-Life showed you can tell a story and create a world without cutscenes
Half-Life 2 showed the power of using physics in a game engine as a gameplay mechanic
Portal showed the versatility and accessibility of puzzle games as a mainstream genre
Team-Fortess 2 showed the openess of a casual, class-based shooter
CS:GO showed the interest in a competitive shooter
HL:Alyx pushed VR to its edges in showing an interesting world and gameplay without feeling like a tech-demo
We don't talk about Artifact