this post was submitted on 02 Aug 2024
59 points (92.8% liked)
Gaming
19998 readers
122 users here now
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I thought crouch jumping was when you crouch first then jump so your jump is more explosive, thus gaining more height.
I've never played a game with the crouch jump you're describing but that sounds awkward.
Super Mario Bros 2 did the one you’re talking about. I think Mario 64 onwards as well. However, the one OP is talking about is common in Half-Life.
Yeah I think I've heard of mechanics where you can crouch to "charge" a jump, but not like, jumping while in the crouch interpolated state.
What games use crouch jumping like that? I thought that had to be wrong, but apparently in CS:GO you can just barely clear higher objects if you crouch and then immediately jump.
It might sound awkward, but IMO it is very intuitive, if you imagine crouching as bending the legs instead of going down.
Dude, Half-Life's own long-jump module worked like that.
Like someone else mentioned above, Mario 64 is the one I had in mind. I can't recall any others at the top of my head.
Some fighting games. One Must Fall, for example.