Klear

joined 1 year ago
[–] Klear@lemmy.world 1 points 2 days ago (1 children)

Hence the "Not that I disagree about Ukraine" right at the beginning. Just pointing out the fireman metaphor doesn't really work here.

[–] Klear@lemmy.world 34 points 2 days ago (1 children)
[–] Klear@lemmy.world 2 points 2 days ago

Wait, we're all eyes?

[–] Klear@lemmy.world 29 points 2 days ago (3 children)

Who? I can't read that one word.

[–] Klear@lemmy.world 3 points 2 days ago

No, it's 100% genuine.

[–] Klear@lemmy.world 3 points 2 days ago

You do what you gotta do if you have no orb.

[–] Klear@lemmy.world 3 points 2 days ago

Look up OneShortEye on youtube. The main focus is point and click game speedrunning, but a lot of the videos are an in-depth look into the design and history of various games, like this one about Colonel's Bequest.

[–] Klear@lemmy.world 7 points 2 days ago (1 children)

I've recently been thinking of how I hate RPGs where if you have a choice, it's between obviously bad and obviously good outcome. Bonus points when it's determined by a single dialogue option at the end.

So I came up with a concept of an RPG where every quest has multiple solutions and every single one of them turns out disastrously for everyone involved. Like I'd love to see some real gut-punches there. The only way to avoid that would be to not accept the quest in the first place. If you don't, after some in-game time passes you get to hear how the situation resolved itself nicely without your involvement. The kicker? Most if not all XP would come from quest rewards, so in order to not cause harm to everyone you meet, you'd have to essentially do a challenge run.

[–] Klear@lemmy.world 15 points 2 days ago

I believe her contributions are farily well known nowadays. The idea was probably to highlight those that most people never heard of.

[–] Klear@lemmy.world 3 points 2 days ago

Well well, aren't you the optimist.

[–] Klear@lemmy.world 5 points 2 days ago (6 children)

Not that I disagree about Ukraine but a good firefighter would probably know if a house is a lost cause and that the best course of action is to prevent the fire from spreading to others.

[–] Klear@lemmy.world 12 points 2 days ago

And honey bees in North America are an invasive species driving other pollinators to extinction.

 

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Old Money by myself and Kapsyloffer. Hope you like it!

 

The game uses impossible spaces to let you simply walk around the game world using your feet, teleporting or stick movement (though the later is an option if you really want it). Really cool concept - highly recommended!

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Damn, missed my chance to have it be a date I'd remember for a change.

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