this post was submitted on 21 Jun 2024
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You could do open source engine, proprietary assets. Like the original doom 1, 2, and 3. You can get the engine for free, but have to pay for the art assets.
https://en.m.wikipedia.org/wiki/List_of_open-source_video_games#Open-source_games_with_non-free_data
Only if they still sell the assets.
I'm in favour of also dropping any copyright and intellectual property protections the moment a company stops selling the game. They evidently have no more commercial aspirations for the title, so it doesn't need any protection from technically feasible copy protection circumvention methods.