this post was submitted on 14 Jun 2024
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[–] 9point6@lemmy.world 12 points 5 months ago* (last edited 5 months ago) (3 children)

I was aware that there was algorithmic expansion that could be done, but I did think it was a maximum of 12 real channels (L, C, R, SL, SR, RL, RR, sub, 4x overheads)

What are the other 4? Do they add channels between the ear height and overheads?

[–] GreatAlbatross@feddit.uk 5 points 5 months ago

It depends on the version of atmos.

Full fat cinema atmos can scale to (iirc) 512 channels. (Things may have changed since I last was involved!)

In that case, it's a 7.1 bed, and all the other channels are effectively coordinates in the room, and the processor steers objects between them in real time, rather than having defined tracks.

[–] Hupf@feddit.de 3 points 5 months ago (1 children)
[–] 9point6@lemmy.world 3 points 5 months ago* (last edited 5 months ago)

In Atmos, channels going in doesn't necessarily align with channels coming out

Speaker setups are regarding channels going out, a jack like the one in the OP would be an input jack as no speaker would need more than two poles

Delete: not sure I'm actually adding anything with this

[–] SkunkWorkz@lemmy.world 3 points 5 months ago* (last edited 5 months ago)

I think those are purely object based channels that a TrueHD receiver can’t use. So that’s for audio sources that will be added across the other channels and subtract where necessary to remove duplicate sounds.