this post was submitted on 28 May 2024
20 points (100.0% liked)
Programming
17354 readers
310 users here now
Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!
Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.
Hope you enjoy the instance!
Rules
Rules
- Follow the programming.dev instance rules
- Keep content related to programming in some way
- If you're posting long videos try to add in some form of tldr for those who don't want to watch videos
Wormhole
Follow the wormhole through a path of communities !webdev@programming.dev
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Will Godot be helpful? Given what I'm making is non graphical and I don't really want to use pre-simulated stuff.
I don't want to do it absolutely from scratch. I do want something that makes the math easier, but not restrict me in how I simulate something.
So I want something that would give me common functions used in simulations, but not something that gives me "here's a model for money or person".
I'd suggest choosing a mature language with a large number of utilities/libraries available - Java, Python, Rust spring to mind but the graphical shit is really what you'd want to lean hard on a library is. I don't know enough to say for certain but it sounds like most of your work will be defining objects and how they interact... off the shelf solutions can't really help with that.
You need to be more specific about what you’re making if you expect useful advice.
Start building something before you rail against the restrictions you haven’t hit.