this post was submitted on 18 May 2024
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Star Citizen
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My favorite thing so far has been server crash recovery. It has come a long way where, instead of waiting 10 minutes for the server to recover, they've gotten it down to around a minute.
At the worst, if you get stuck on a server that encounters a crash loop, you'll at least have short windows of opportunity between crashes to make it to your ship's bed so you can safely logout and switch servers.
30ks are almost a thing of the past.
One edge case that I really want to see the team nail down is crash loops. In the EPTU build of 3.23, we noticed situations where recovery effectively acted like a rewind feature, but didn't actually prevent the cause of a crash from happening.
Having to experience a handful of the same crashes during a single play session is pretty painful.
It's pretty great, isn't it? I wish they implemented the mission system rewrite before implementing it as right now crash recovery might leave you trespassing in a middle of armed soon-to-be-hostiles but that'll come. It's nice not having to worry about the servers as much at least.
Oof, that is definitely something to be aware of.
That, and we had a bunch of soft-deathed NPC ships with valuable cargo that despawned (right as we were lining up to offload cargo) because of the crash recovery.
But honestly, I'll still take that over a 30k.
Oh yeah, that's definitely a step forward. Hopefully this issue should be fixed with 4.0 since they're working on making missions compatible with the replication layer. Few more months if everything goes as planned.