cross-posted from: https://lemmy.world/post/19953911
Guests:
- Bastien Cruette, Systems Designer II
- Thorsten Leimann, Lead Systems Designer
- Guilleremo Bilbao, Gameplay Programmer III
TL;DW:
- Resource Network will be used everywhere its possible (ships, land vehicles, outposts and space stations).
- Resource Network is a replacement for the old Pipe System.
- New system will allow for things like new types of Hydrogen fuel which affect thrusters in different ways.
- New components coming with engineering:
- Fuses
- Life Support Generator
- Engineering will be a start of moving away from ship HP pool and towards physicalized component HP.
- Life Support system consists of:
- Temperature
- Atmosphere composition
- Pressure inside a room
- Components misfires might cause additional damage, make them stop working (temporarily of permanently), starting a fire or blowing up the whole ship (generators).
- Initial release will have a limited number of misfires.
- Damage penetration will be a temporary, simplified version of what will come with the physicalized damage. Certain types of weapons will penetrate the hull of a ship and damage components inside.
- Damage penetration depends on weapon and ship armor.
- We'll be able to repair fully destroyed components but not to 100% HP - that will require repairing the ship at LZ.
- Only size 1-2 components can be replaced with a tractor beam.
- Engineering screen shows:
- Location of each component.
- Connection between them.
- Component status (HP).
- Life support and Cooling status.
- Component temperature.
- Notifications about issues.
- Fuel displayed on the engineering screen "will be relevant in the future".
- You can lock the engineering UI to prevent changes from any other MFDs besides the engineering station.
- Power Management presets will be a thing. They are locally stored and can be loaded on someone else's ship (the same type).
- Doctor Benny (TARDIS) montage at the end.
This is the last ISC until Citizen Con.
I only properly played 1, 2 and a bit of Black Flag but based on that and what I've seen from all the other games I'm gonna stick with the first one.
Investigations were... well actual investigation, gameplay mechanics while simple and satisfying weren't overly automated and the game wasn't burdened with all the bloat that came afterwards. Simplified movement system from later games, one that's fighting you whenever you try to do something even a little out of game's comfort zone, is probably my major sticking point with the series.
That said, I'm not sure if that would be the best choice for you. If you want to try the classic approach I'd suggest going with the Ezio trilogy (II, Brotherhood, Revelations) as these games are more polished, if a little bloated, compared to the first game. They should still hold up well enough to have fun.