this post was submitted on 29 Apr 2024
234 points (99.6% liked)

Godot

5884 readers
1 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] NocturnalMorning@lemmy.world -4 points 6 months ago (3 children)

I don't understand the irreverence of this guy. His tutorials have always been notorious for being terrible practices that don't scale at all if you try to make anything bigger than a small one level game.

[–] malaknight@programming.dev 18 points 6 months ago

If he was giving professional software advice I think him giving mediocre software advice would be a bad thing. However this is a video designed for people with little to no experience, and the terminology/technology should reflect that.

There is a saying, don't let perfect be the enemy of good, and I think that applies here. just getting a project started and done is a good thing, even if your software practices are bad, those come with more practice anyway. When you are learning a new skill you start with small pieces and then add onto it over time.I wouldn't start teaching someone micro optimizations or design patterns before I teach them how a for loop works.

Now you can make an argument to just learn best practices from the start, and generally I agree with that, however some people get overwhelmed with all the concepts at once and so I see no real issue in learning one way first then learning a better way second.

[–] b_van_b@programming.dev 3 points 6 months ago (1 children)

Is there anyone that you would recommend instead?

[–] NocturnalMorning@lemmy.world -1 points 6 months ago (1 children)

For Unreal I can recommend a good one. But I haven't used Godot in almost a year, so not really. I'm waiting for them to implement some of the landscape streaming features necessary for larger games before I dip my toe back into Godot. Kind of a waiting game at this point bcz I don't know enough about engine dev to implement it myself sadly.

[–] DarkThoughts@fedia.io 0 points 6 months ago (1 children)

Gamedev newbies are not going to learn Unreal Engine my dude. I think you're completely missing the point here. Might as well suggest to learn C++ for your first programming language, which is a fantastic way to discourage people from ever getting into programming.

[–] NocturnalMorning@lemmy.world 1 points 6 months ago* (last edited 6 months ago) (1 children)

One of my best friends learned Unreal as his first game engine. You dont have to use c++, there's blueprints, which are honestly quiet easy to use bcz it's visual scripting. But, im also not suggesting newbies learn unreal as their first language, so I don't know why you even brought it up. I mentioned Unreal bcz that's what I've been using the last 3ish years. OP asked for a recommendation as an alternative, and I didn't have one bcz I haven't used Godot since the Beta 4 came out about a year ago.

[–] DarkThoughts@fedia.io -1 points 6 months ago

I'm not sure what is worse. Your grammar or just how far my point flew over your head.

[–] myersguy@lemmy.simpl.website 1 points 6 months ago

Can you provide examples of such in this video?