this post was submitted on 26 Apr 2024
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Most devs are passionate about their work, but the point is that the company around them needs to give them enough time and flexibility to make something great. Diablo 4 didn't have that, but BG3 did (I can't speak to helldivers because I haven't played it enough yet).
It's almost as if it's not so simple to just make statements about how to make good games