this post was submitted on 23 Mar 2024
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[–] givesomefucks@lemmy.world 93 points 6 months ago (23 children)

I mean, why wouldn't they go back to their own IP they have 100% control over?

The chance to make BG3 was obviously worth it, but Larian doesn't need DnD to make video games.

And honestly I'm happy they're not making bg4 next. But I hope a decade from now they do. These games aren't CoD, we dont need to crank out sequels immediately.

[–] Anticorp@lemmy.world 16 points 6 months ago (6 children)

I wouldn't have bought BG3 if it weren't for D&D, but you're right, after how awesome that game was, I'll definitely buy whatever they make next.

[–] givesomefucks@lemmy.world 18 points 6 months ago (5 children)

The Divinity games they made before this were wildly popular and have a lot of the same things that made bg3 popular.

If you have played Divinity 2 yeah, scoop it up on the next sale

[–] million@lemmy.world 3 points 6 months ago (1 children)

I haven't played a lot of Divinity but I will say the DnD character creator is much more interesting to me then the skill system in Divinity. I don't know if Divinity's skill systems gets better as it goes, but BG3 starts out with a lot of really interesting classes and choices.

[–] givesomefucks@lemmy.world 2 points 6 months ago

It's been a while, but I'd say Divinity is even deeper from memory.

DND seems like a lot of choices because you need to decide which class/subclass your take, and while you can multi class, it gets real confusing.

In Divinity everyone levels up the same and gets the same amount of upgrade points, you can just do whatever.

You don't need to min/max multiclass to make sure you're maximizing feats or crazy stuff. You just use your points to get what you want.

So, in ways simpler, but in other ways more complex.

DnD locks them down, which may be why they're moving away from it.

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