this post was submitted on 10 Mar 2024
44 points (94.0% liked)
Technology
59092 readers
6622 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I play a lot of MineTest, using the Asuna "game" (big modpack) and a huge custom set of mods, and have a game that's like MineCraft but utterly different. Others play the MineClone2 game, and it's fine, like MC 1.12 + some stuff. Repixture is an adorable mini-minecraft-like. There's a lot of people who use it more as creative, and many servers with various games.
It's definitely a little harder to set up the specific thing you want, but it's incredible how much variety there is.
I don't have any experience with multiplayer (so take it with a pinch of salt) but as I understand it if you try to connect to (for example) your friends game, but don't have any mods or games set up it will just set it up to match theirs
So based on that it may be harder to set up initially, but only the host has to do it
If I'm wrong about that someone please correct me
All the mods are processed hostside; the block info and etc. is sent over the network. This limits what can be delegated to clients, but lets joining completely ignore your mods, making it incredibly easy. Installing mods is also a few clicks, and there's a built-in mod browser. Finding mods is the hard part. (also games are effectively modpacks)