this post was submitted on 15 Mar 2024
434 points (100.0% liked)

196

16423 readers
1698 users here now

Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] SpaceNoodle@lemmy.world 10 points 7 months ago (5 children)

Has "roguelike" lost all meaning now?

[–] Nelots@lemm.ee 16 points 7 months ago* (last edited 7 months ago) (1 children)

It's a procedurally generated perma-death deck builder, where the only thing you unlock after death are new decks (which are essentially this game's characters, of which I believe there are 10) and harder difficulties for each deck. You complete short 15-ish minute runs, where the only thing that makes the game easier is your own skill as you get better.

Sounds like a roguelike/lite to me.

[–] blackwateropeth@lemmy.world 5 points 7 months ago

You unlock other things like jokers and vouchers from doing certain things in the game as well.

[–] sukhmel@programming.dev 11 points 7 months ago

On the contrary, it gained all other meanings

[–] prole@sh.itjust.works 7 points 7 months ago

Haven't played this game, but it seems it fits closer to "rogue-lite"

[–] Eagle0600@yiffit.net 6 points 7 months ago* (last edited 7 months ago)

It did the moment Rogue Legacy came out and people who've never even heard of an actual roguelike described it as a roguelike.

[–] OneOrTheOtherDontAskMe@lemmy.world 1 points 7 months ago (1 children)

What does roguelike mean to you?

[–] SpaceNoodle@lemmy.world 1 points 7 months ago (1 children)
[–] anton@lemmy.blahaj.zone 6 points 7 months ago (1 children)

Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character.

If that's your definition of Rougelike then yes.
Most people understand procedural generation and permadeath to be the core features.
While many feature turn-based gameplay, grid-based movement is not typical.

[–] SpaceNoodle@lemmy.world 2 points 7 months ago

It's a card game. Decks in card games are shuffled. Card games existed long before Rogue. Shuffling a deck doesn't make something "roguelike," much less procedurally generated.

It's a betting game. You lose when you're out of money. Betting games existed long before Rogue. Running out of money doesn't make something "roguelike."

It's just poker with extra shit in it.