this post was submitted on 01 Jul 2023
79 points (94.4% liked)
Games
16698 readers
1230 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I mean if there is one company that took risks with their largest franchises it's Unisoft. Origins literally changed massive parts of the game, arguably even changing the genre. IMO as someone who tried to go back to some of the older games like Syndicate and Black Flag they are really dated in a lot of ways.
They changed the overall game design in Assassin's Creed Origins, but not out of goodness of their hearts. The game's new direction was more compatible with microtransactions.
Was it? The primary thing they're selling through MTX is player and weapon "skins", which were already a thing in the past games (they didn't sell them, IIRC, but realistically they could've). I guess the booster packs and stuff like that wouldn't really work without the RPG leveling, although I question how profitable those really are.
This new RPG approach allows them to:
Adjust the "grindness" of the gameplay, requiring the player to kill a lot of enemies on sidequests to actually start being a threat to normal enemies. If the player rushes to the story missions without level grinding, enemies will feel like damage sponges.
Make the previously insta-kill hidden dagger ineffective if the level of the player character is too lower that the enemy level. They do this so the player don't have lethal options if they bypass the grinding.
Introduce a loot-based economy, with crafting mechanics sprinkled on top. This is another aspect of grindness to make the player waste time before going to the main event (the story missions).
All previous points offer clear avenues for Ubisoft to sell MTX: XP boosts, premium loot though MTX, etc.