this post was submitted on 06 Mar 2024
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[–] Graphy@lemmy.world 20 points 6 months ago* (last edited 6 months ago) (1 children)

Always pretty lame to see weapon nerfs in pvm games since I couldn’t care less what someone’s abusing to hit their endgame quicker.

I don’t play with randoms so for me the fun of stonger gear is that I can fill the rest of my gear with joke gear. Sometimes my group will rock all mines and mortar sentry to try and blow each other up.

Edit: the railgun did need a nerf tho I mainly mean like the other smaller weapon changes.

[–] Marsupial@quokk.au 17 points 6 months ago (2 children)

Im fine with it, it means the game is more balanced overall and other builds become equally viable. At the end of the day it gives more choices for players.

[–] Arrixas@lemmy.world 9 points 6 months ago (1 children)

The railgun was kinda gross with how much ammo it had and how easily it could deal with chargers in safe mode

[–] Tedrow@lemmy.world 4 points 6 months ago (1 children)

Yup, just switch to unsafe mode. It's still great.

[–] Rolder@reddthat.com 3 points 6 months ago

Nah, it takes ~4 unsafe shots to strip a charger leg now, so a little over twice as long.

[–] Graphy@lemmy.world -2 points 6 months ago (3 children)

always fine with balancing things but this just feels like the usual trend all games have these days where they’ll nerf first then a month from now have a list of buffs.

I could see the urgency of nerfing the railgun because I imagine every little gremlin is abusing it rn. It’s always the small nerfs like -3 rounds in the breaker that I roll my eyes at and wished they’d just wait until they roll out the buffs to do those.

I’m not going to see any gameplay changes while I’m running from 2 bile titans plus horde and my breaker plunks 3 less times.

[–] Tedrow@lemmy.world 5 points 6 months ago (2 children)

I don't see them rolling out major buffs. They are being very careful to avoid power creep. All the people that want Helldives to be a walk in the park are playing the wrong game. Also they can just lower the difficulty and be fine.

[–] Asafum@feddit.nl 4 points 6 months ago

You can't just lower the difficulty and progress though, mats are difficulty gated and with how absolutely gross and ridiculous the player base got (5 missions in a row getting kicked right at extraction) I only solo. :(

[–] Graphy@lemmy.world 4 points 6 months ago (1 children)

Twenty bucks there’s gonna be a big ol post that gets a lot of attention for adding +1 round to ten different guns a month from now.

I’m not sure where you’re getting the “blank wants blank to be blanker” vibes from but you go off.

I personally love the difficulty and to me this is just Nazi Zombies in a reskin. Where the harder difficulties are higher waves… so you’ve gotta run a train, your guns are really only for panic situations, and sometimes the train catches up to you before you grab your packed gun, so you lose it.

[–] Tedrow@lemmy.world -1 points 6 months ago

That's wasn't directed at you directly, that's why I said lots of people and not you. I've just seen a lot of people complaining about it.

I generally agree with your take. I just don't think they will do a significant buff to anything they debuffed any time soon. I think they are trying to push the players to be more versatile.

[–] GBU_28@lemm.ee 4 points 6 months ago
[–] jballs@sh.itjust.works 3 points 6 months ago (1 children)

They also nearly doubled the recoil of the breaker. That's a huge deal.

[–] Graphy@lemmy.world 1 points 6 months ago* (last edited 6 months ago)

Eh, I rarely shoot anything with my breaker besides dumping into a stalker/solo in the way stranglers. On harder difficulties it’s just not worth trying to accurately hit any weak spots on like chargers or anything else that would require precise aiming.