this post was submitted on 15 Feb 2024
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[–] Corkyskog@sh.itjust.works 1 points 9 months ago (1 children)

Oh I don't see the need to loop in game currency to it. Just have a regular shop. Anything that is purchasable is going to sell for less, and everything else, well that depends. Yeah, it's not ideal, ideally I would want everything to be free/tied to in game currency that you can't purchase.

[–] mister_newbie@sh.itjust.works 1 points 8 months ago* (last edited 8 months ago)

Still describing the Diablo 3 in-game real money auction house. People just gathered the quickest-to-gather saleable thing over and over, sold it en masse for real money. Little money × many transactions = lotsa money. Then they bought the good stuff.

Became a gold farm simulator, as full stacks of gold were saleable. If they had blocked gold sales (can't remember if they did do so eventually), it would've just moved to X relatively-common legendary item.