this post was submitted on 30 Jan 2024
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submitted 9 months ago* (last edited 9 months ago) by nanoUFO@sh.itjust.works to c/games@sh.itjust.works
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[–] sugar_in_your_tea@sh.itjust.works 7 points 9 months ago (1 children)

The real issue is that music licensing isn't perpetual. Licensing should be per person or per product, not time based.

Everyone blames the games industry, but they really should be pointing their fingers at the music industry.

[–] ryathal@sh.itjust.works 4 points 9 months ago (1 children)

This is also why seasons of TV shows were crazy expensive on DVD, have different music on streaming services, and why some shows like the Drew Carey show will never be seen again.

It would be great if we could get a law that makes these ridiculous licensing rules void and delivery medium is detached from copy permission.

[–] sugar_in_your_tea@sh.itjust.works 2 points 9 months ago* (last edited 9 months ago) (1 children)

I wonder if it can be even simpler: if you stop selling it (for a reasonable price), it loses all copyright protection. And that would apply to all versions of the media, so companies can't just stop selling the old version to promote sales of the remaster.

Companies would then have an incentive to negotiate proper licenses to media, otherwise their work would enter the public domain the moment that license expires.

[–] ryathal@sh.itjust.works 1 points 9 months ago (1 children)

That doesn't help a ton with music, as the songs are generally for sale. A show of game becoming public domain doesn't help a ton without music, but it may force companies to be more aggressive in negotiating rights I suppose so they don't end up in this situation.

Yup, and that's the goal. Game companies wouldn't want to lose their copyright, so they'd either have to negotiate more favorable rights or go back to older games to remove lapsed music. Either way, the game stays available.