this post was submitted on 01 Jan 2024
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[–] Mnemnosyne@sh.itjust.works 13 points 10 months ago (5 children)

This is actually what I look forward to most in gaming in the next decade or two. The implementation of AI that can be assigned goals and motivations instead of scripted to every detail. Characters in games with whom we as players can have believable conversations that the devs didn't have to think of beforehand. If they can integrate LLM type AI into games successfully, it'll be a total game changer in terms of being able to accommodate player choice and freedom.

[–] TwilightVulpine@lemmy.world 5 points 10 months ago (1 children)

This is something I used to be excited for but I only have been losing interest the more I hear about AI. What are the chances this will lead to moving character arcs or profound messages? The way LLMs are today, the best we can hope for is Radiant Quests Plus. Not sure a game driven by AIs rambling semi-coherently forever will be more entertaining than something written by humans with a clear vision.

[–] Renacles@lemmy.world 2 points 10 months ago

AI used to not even be able to do that a year or so ago, give it time and it'll get there.

[–] ChaoticEntropy@feddit.uk 3 points 10 months ago* (last edited 10 months ago)

I wonder if they'll spend as much time defining what an LLM shouldn't be talking about/doing as they would defining what a non-LLM should be talking about/doing.

[–] dangblingus@lemmy.dbzer0.com 2 points 10 months ago* (last edited 10 months ago)

Characters in games with whom we as players can have believable conversations that the devs didn’t have to think of beforehand.

Correction: characters in games will have soulless cookie cutter paint by numbers responses that sound hollow and lifeless. AI doesn't generate, it only remixes.

Also, have you interacted with a LLM? They're full of restrictions and they're not very good at finding recent data. How would that implement in a video game? Devs would have to train the LLM to basically annihilate their own job as writers. Which still wouldn't really save the dev company/publisher any money or time.

[–] Kerb@discuss.tchncs.de 1 points 10 months ago* (last edited 10 months ago)

i dont quite think that that is what they meant here.

the article was talking about productivity a lot,
and the current ai hype is centered arround generative ai.

i think what they where talking about here,
is using ai to speed up stuff like moddeding and terrain generation.

stuff similar to the second half of this presentation ( starting arround 3:30)

[–] KingThrillgore@lemmy.ml 1 points 10 months ago

Unfortunately Ubisoft is ahead of the curve and is using AI to handle "barks" in its writing process to accomplish this. It's not going very well.