this post was submitted on 28 Dec 2023
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Starfield

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[–] Dirk_Darkly@sh.itjust.works 23 points 10 months ago (2 children)

I think Fallout 3 has the best execution on atmospheric storytelling and plenty of unique, branching quests to compliment that. The takeover of Tenpenny Tower where you let the ferals in will go down as one of the most memorably crazy quests I've played in a game. Completely unrestrained in its brutality. Modern Bethesda is so sanitized and as a result, utterly boring.

[–] MindSkipperBro12@lemmy.world 32 points 10 months ago (2 children)

Wait till you play New Vegas.

[–] Kecessa@sh.itjust.works 14 points 10 months ago (1 children)

Planescape Tournament, Disco Elysium...

[–] kaosof@lemmy.world 13 points 10 months ago

Oh, but what about Planescape Tournament 2003...

On a serious note, both are amazing games, and so is Divinity: Original Sin 2 (and Baldur's Gate 3!) as well.

[–] Dirk_Darkly@sh.itjust.works 9 points 10 months ago (1 children)

I have many times and it's easy to see they made a stronger rpg with better writing, but it's harmed by the setting. Wandering through the desert doesn't hit the same for me as the capital wasteland nor are the stories told by random scenes you can find as compelling.

I know that I'm probably supposed to say that New Vegas is perfect, but I gotta say that Fallout 3 is my favorite. Now if we could have a Fallout 3 made by Obsidian...

[–] A_Random_Idiot@lemmy.world 5 points 10 months ago

the problem with Fallout 3 is the world is dead, because nothing you do at X matters in Y.

Its a collection of segregated short stories,isolated in their own little worlds with no contact or interaction with eachother, all plopped into a single map, with nothing connecting to anything else. The only lasting impact of anything outside their own isolated containers is to your nebulous karma stat, which only affects peoples general disposition towards you.

[–] Aussiemandeus@lemmy.world 3 points 10 months ago (1 children)

Huh i replayed that game several times Not once do i remember letting the gouls in to ten penny tower

[–] tenacious_mucus@sh.itjust.works 13 points 10 months ago (2 children)

If i remember right (looong time ago) letting ghouls into the tower was one option for how to play out that quest line. It was kind of written to be the “bad” outcome because it obviously killed all the people in the tower, so likely most people didnt play it out that way…buuut, that was the rich, snobby people, so ya know…eat the rich.

[–] LucidNightmare@lemm.ee 5 points 10 months ago

There’s even an ending that has both living amicably if you kill the ghouls leader and tenpenny before the ghoul guy gets there first. That’s my canon ending at least, I’m sure it’s just an oversight.

[–] Aussiemandeus@lemmy.world 3 points 10 months ago

I used to destroy nuke town, i thought that was the bad choice. Maybe i should play again. I was actually thinking about it the other day because of the set the world on fire song.