this post was submitted on 13 Dec 2023
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I think it is only this way in Dark Souls because Demon's Souls was very messy and allowed for multiplayer to start even during one specific boss battle. So to keep the whole thing seamless (considering how otherwise janky the game was) they just went with "no pause" and it somehow became a tradition. Sekiro which is offline-only has a pause button AFAIK and you can "pause" Bloodborne by pressing the home button.
I'm not sure if there is ever a design benefit to not allowing pausing, it's mostly from technical difficulties. Monster Hunter is identical to Dark Souls and always had a pause button since at least the Wii version.