this post was submitted on 13 Dec 2023
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in that case they can implement a pause screen that's only a pause screen, not allowing the user to do anything but unpause 😐
it's understandable if you're using a game engine that doesn't support it (e.g. your own engine), but I can't think of it as anything other than a design flaw
The basic feature required is to support multiple game states, there's no reason not to have that apart from incompetence.
I'm pretty certain that the Prepare To Die edition of DS1 had seperate pause and inventory buttons, so I don't see why other games wouldn't be able to do it.
That's not the case. You can't pause just as in the remake
Someone elsewhere mentioned that at least one of the games has a mod to add it in, so I must have used that.