Short Term Database Reset: Yes
Long Term Persistence: Enabled
Starting aUEC: 20,000
Known Issues
- PU - Stanton - AI / Mission Content - UGF AI Can Sometimes fall through the stairs / floor
- Multivehicle - PU - Vehicles - When docking at a station the docking arm will not extend
- PU - Stanton - Area18/GrimHex - Locations / Inventory / Respawn - Player loses loadout and equipped items after dying in the armistice zone
- SRV Tow UI shows invalid or no target despite meeting the criteria for a valid target prior to attempting to tow a ship in QT
- PU - Rental Kiosk / ASOP Kiosk - After Renting a ship and letting the rent timer expire. A couple of ships or rows will not be visible at the ASOP
- PU - Stanton - Data Heist - Mission Content / Game Code - If players fail the Very Easy mission they can't reaccept it
- Multivehicle - ASOP Retrieval - Various vehicles spawn with wings/engines/landing gear in their "in-flight" state instead of their "landed" state when retrieved from ASOP
- Multivehicle - PU - Vehicles / Usables - Exiting bench seats ignores collision
- AC / SM - Menus - Ship / Equipment Rental - Renting a ship / Equipment for 3 days display incorrect rental times
- AC - Single Weapon Elimination - Weapon / FPS - Player who has takedown performed on them has their gun despawned
- PU - Stanton - Halo - Desync / EVA / Vehicle / Ships - Players can desync when transitioning to or from EVA from one ship to another ship
- PU - Missions / Reputation - Data Heist - The hard missions are not appearing despite meeting the requirements
- PU - Stanton - Location - Seraphim - ASOP / Fleet Manager - The ASOP terminal loading screen will not end
- PU - Shopping Kiosk - "Invalid Sell Price" error occurs while selling specific items
- PU - Stanton - New Babbage - NPE - Locations/Design - The player will be stuck in their hab's bed if they restart the tutorial by quitting to main menu whilst dead, blocking flow
New Features
Gameplay:
- System - Security - Ship Trespass
- Mission - Defend - Data Heist
Ships and Vehicles:
- Added New Ship: ARGO SRV
- Added New Ship: Crusader C1 Spirit
- Added New Vehicle: Tumbril Storm
Feature Updates
Locations:
- Adjusted Gloss Values of Screens Around Major Landing Zones and Most Space Stations to Reduce Light Glare
- Seraphim Station Exterior Lighting Polish Pass
AI:
- FPS AI Behavior Integration
Gameplay:
- Tractor Beam - T2 - Vehicle Tractor Beam
- Temporary Towing Halt for Mission Spawned Ships
- Wake of Disaster - Due to the intention of making this a PVP experience we have not enabled towing on these mission ships while we update the design of the mission to keep the experience we want and not break systemic sandbox activity, we are working on a design to allow us to enable towing currently.
- Cover-up and Illegal salvage - These will give crimes as you wont have permission to tow them however the mission will still work and resolve correctly (Cover-up you can drag them far enough away from the inspection site and the mission will complete as security can't find the ship).
- Legal Salvage - Can still be tractored but causes potential greifing issues we are working on a resolution for this but likely wont see it in 3.21.1.
- New Player Experience - New Babbage
- Ground Radar Sensitivity Addition
- AI Ship Cargo Manifest Balance Changes
- Ground Radar Adjustments
- UGF Ledge, Cover, and Navigation Improvement Polish Pass
Ships and Vehicles:
- Vehicle Headlight Refactor
- Partial Ship Mass Balance
- Tumbril Nova Movement Tweaks
- Increased Crusader Spirit Wing Base Joint Health
Core Tech:
- Made Several Client Performance Optimizations
- Put in Multiple Physics Changes to Help Prevent Player Corpses Falling Through Planet Surfaces When Falling at Speed
- Made Server Performance Optimizations for Ship Debris
Bug Fixes
- Fixed an issued causing Hab elevators to frequently fail to spawn
- Status effects for medical pens should no longer wear off after 15 seconds (Increased to 15 minutes)
- Fixed an issue causing players to be considered Trespassing immediately after completing a UGF mission, causing turrets to destroy any ships near the facility
- Fixed an issue causing players to not be able to send invites or join in on contacts from the main menu until entering a party within the Persistent Universe
- Shopkeepers throughout the PU can should no longer face the wrong way or be far away from their desk usables
- AI Guard arms should no longer clip into its body during the Idle animation in hangers only
- Fixed an issue causing spacesuit EVA thrusters to sometimes remain on while while walking around outside of EVA
- Eddie Parr and other Bartender AI should no longer have animation issues while idle and while preparing a player's drink
- The elevator in the Stratus building in Orison should no longer abruptly turn 180 degrees when it moves
- Mission objectives should now correctly display while in remote turrets
- Fixed an issue sometimes causing the assigned hangar AR Marker to not appear
- Inventory container items such as backpacks and legs should no longer incorrectly show as 0% filled when they contain items
- Vehicle debris that detach from the ship skeleton on hard death should no longer create floating, immovable debris such as ship ladders and landing gear, floating in mid-air
- The weapons locker UI panel in the Origin 400i should no longer be labeled as an unlocalized variable
- The Super Hornet should no longer lose yaw and partial pitch control if the nose turret is removed in VMA
- Enabling auto-gimbal should no longer cause fixed wing gun convergence to be set too close
- Fixed the MISC Reliant not being able to transform into its Vertical flight mode
- Cargo UI markers from inside your ship should no longer appear on and clutter your HUD while flying
- Fixed an issue causing some ship elevator animations to desync after reaching the floor
- Fixed an issue that was causing players to get a "Failed to find Match" error message when attempting to launch multiple Arena Commander Game Modes
- The 600i cockpit light should no longer be overly bright
- F8C main thruster sounds should now work correctly
- The Yoke should now animate correctly when the player is piloting the Crusader Spirit variants
- The Drake Caterpillar Command Access room ladder should now function correctly
- Loot containers should no longer be deleted by the entity density manager which caused them to despawn in front of players
- Fixed an issue causing the Mirai Fury LX to not appear in Arena Commander
- Tractor Beam/Salvage Beam VFXs should now correctly sync across clients
- The jump seats in the ARGO MPUV Transport should now have full interaction
- Fixed the HoverQuad vehicle spawning slightly stuck in the ground
- Anvil Ballista headlight entity should no longer be floating in front of the light fixture and emitting light when disabled
- On-grid Containers should no longer be barred from being sold and off-grid Containers should no longer be downsized in volume or blocked from being sold
- Fixed Visarea issues with Rest Stop Hub Walls
- Fixed the Lorville Room System not protecting players from extreme exterior weather conditions
- The "Illegal Surveillance Detected" Mercenary mission should no longer send players to Security Post Kareah as the mission location causing SPK to be hostile to them and fire on their ship
- Shopkeepers throughout the PU should no longer sometimes be seen facing the wrong way / away from their desks
- Players should now be able to receive or accept other service beacons after their service beacon has been abandoned / canceled / declined
Technical
- Fixed 9 Client Crashes
- Fixed 5 Server Crashes
- Fixed a Server Deadlock
- Ship components should now correctly save and be stored in Long Term Persistence
Siege of Orison Re-Activation - Event Updates
Arena Commander 3.21.1 Patch Notes
Game Mode Updates:
Ship Inclusions Balance:
Ship Additions to all game modes:
Squadron Battle:
Pirate/Vanduul Swarm:
Scoring Balance: