this post was submitted on 14 Nov 2023
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[–] Cowbee@lemm.ee 2 points 11 months ago (1 children)

Because mediocrity and popularity go hand in hand, it's the profit motive at work. Being largely inoffensive and generally palatable is profitable.

[–] coffinwood@feddit.de 1 points 11 months ago (1 children)

That's not the definition of mediocrity. Trying to appeal to a bigger audience doesn't make a game mediocre in the same way not every niche game has the potential of being a masterpiece just by not being that much likeable.

Some games are popular and good.

[–] Cowbee@lemm.ee 0 points 11 months ago (1 children)

What's good and what's popular do not necessarily align. Removing "complicated" features for the sake of mass appeal makes the game worse, but more profitable, much of the time.

[–] coffinwood@feddit.de 0 points 11 months ago

Also not true. Complexity alone doesn't make a good game / movie / book / piece of art. And lack thereof doesn't make anything worse.

Why is it that when many people like a thing because that thing appeals to masses, it's automatically categorised as lower quality?

Nobody seriously claimed Starfield to be the game of all games. It's good. It's fine. It's not perfect. So what?