this post was submitted on 10 Nov 2023
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Oh boy, the new zeldas' have tons of collectibles and they don't feel special at all. The fact that you have a menu telling you how many you got makes it worse.
Woodland critter counter
Poe counter
Shrine counter
Stable points
Fall challenges
And so on. It began as fun and as I progressed I started getting sidetracked and by the end it just wasn't as fun anymore. The new zelda lack focus. And it's intentional too, I just hate that.
I don't feel the need to get all of those things. If I see poe, I pick it up, but I don't go actively hunting for it.
The "new zeldas"? Where were you when they hid a bunch of quality of life upgrades behind an actual hundred skulltulas?
I think sometimes people mistake a game surfacing a list of content for practical reasons with forcing you to touch every little thing inside the game. In any case, Zelda games have always had a progress screen like that. They practicaly pioneered the concept.
Don't forget how much you had to grind for armor upgrades.
Armor what? xD
I beat the game with a shiny 12 in amor.