this post was submitted on 10 Nov 2023
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[–] fushuan@lemm.ee 5 points 1 year ago (3 children)

Oh boy, the new zeldas' have tons of collectibles and they don't feel special at all. The fact that you have a menu telling you how many you got makes it worse.

Woodland critter counter

Poe counter

Shrine counter

Stable points

Fall challenges

And so on. It began as fun and as I progressed I started getting sidetracked and by the end it just wasn't as fun anymore. The new zelda lack focus. And it's intentional too, I just hate that.

[–] Anticorp@lemmy.ml 1 points 1 year ago

I don't feel the need to get all of those things. If I see poe, I pick it up, but I don't go actively hunting for it.

[–] MudMan@kbin.social 1 points 1 year ago

The "new zeldas"? Where were you when they hid a bunch of quality of life upgrades behind an actual hundred skulltulas?

I think sometimes people mistake a game surfacing a list of content for practical reasons with forcing you to touch every little thing inside the game. In any case, Zelda games have always had a progress screen like that. They practicaly pioneered the concept.

[–] johannesvanderwhales@lemmy.world 1 points 1 year ago (1 children)

Don't forget how much you had to grind for armor upgrades.

[–] fushuan@lemm.ee 0 points 1 year ago

Armor what? xD

I beat the game with a shiny 12 in amor.