fushuan

joined 1 year ago
[–] fushuan@lemm.ee 1 points 3 hours ago

Rip franchise.

[–] fushuan@lemm.ee 3 points 9 hours ago

It's also not dependant on any DE tool and won't fuck up with any update that resets gnome configs. Trusty cron will prevail.

With proper directory management I wouldn't call it that inelegant tbh.

[–] fushuan@lemm.ee 5 points 10 hours ago (2 children)

A bash script that checks the battery and if its below X runs shutdown -now ?

Then run it every minute with cron.

It's not very elegant but it would work.

[–] fushuan@lemm.ee 2 points 10 hours ago

Which is whybIndont want steam to fail but I'm very happy GoG exists. Fuck epic tho.

[–] fushuan@lemm.ee 1 points 10 hours ago

I do this with arch too and there's no issues. I spent 1 month without updating once because life is a bitch and it updated just fine. 1k updates sure, but meh.

[–] fushuan@lemm.ee 1 points 1 day ago

Yeah, as most 1st person view games it's just less taxing in my hands. I agree that not being to half accelerate would feel bad, you would start drifting all the time and that would suck for control. Try using W as an acceleration button, not a "forward" button. If you see that you need to take a turn stop accelerating for a while and then S before you start turning, like with a car.

[–] fushuan@lemm.ee 6 points 1 day ago

I saw the binary joke but I feel like it's about autocorrect knowing the users real size and correcting the 10 into 2.

[–] fushuan@lemm.ee 14 points 1 day ago (1 children)

WotC funding? Reverse that, Larian had to pay WotC for the right to be able to make a baldur's gate game. This has been confirmed by Larian.

[–] fushuan@lemm.ee 3 points 1 day ago (2 children)

Bad cars don't have good maneuverability is you full press the speeding stick, I imagine that that stick is an acceleration pedal and only full press it when I don't need to do sharp turns. I would say that cars feel maybe too real.

[–] fushuan@lemm.ee 2 points 1 day ago

Regarding your grim dawn complaint, did you not have enough level for augments? Augments and the crafted thingies you put on itels are what usually caps you until you reach suepr endgame in grim dawn. You don't really need to be 100% capped anyway, I usually pick strong gear and augment/enchant it with resistances where I can to cap myself. The typical constellation paths also have resistances.

Dunno, I usually decide to lose that resistance and risk taking the damage and something else drops, it's grim dawn, where most mobs die in 2 seconds and you can recover damage very fast.

[–] fushuan@lemm.ee 5 points 2 days ago (4 children)

You call them obfuscations, I call them fun. Having different ways to scale my killing machine is fun. having to design different and new ways to becoming a mowing machine is fun. I'm with you with the "endless progression" thing, that's what I prefer from D2 and PoE, once you reach the top tier content there's no infinite content.

Stardew doesn't make you do NP-complete multi-knapsack-problems in order to even have a viable character

Oh come on, you don't really need to optimize that much to have a viable character!

drown you in overly complex interactions so you can't usefully plan in your head

You don't plan for all, you just pick the ones that are useful. I enjoy using out of game tools to optimize my in game characters.

It manages to be fun without those things, but ARPGs seem to overwhelmingly rely on them in order to be engaging at all.

It's a different kind of fun. Stardew is fun not really because of the farming gameplay loop, but the farming gameplay loop within a town with character interactions and tbh, I haven't really finished all the content it offers because its simplicity bores me.

What you need to ask yourself is not how to remove those obfuscations, but what each game offers to the player. I assure you that neither SV, PoE, LE, GrimDawn, even D2 are designed to offer you the simple gameplay loop of "mowing the field of vegetables and monsters and getting the produce aka loot". Stardew offers a chill experience with a simple gameplay loop so you don't feel pressured into being good at it, alongside with a story around the townspeople and the farmer. D-clones offer a multi layered toolset with complex interactions to prepare better for the mowing, a big big part of the fun is in the preparation, for a lot of people the "mowing" process is more there to test the machine than to enjoy the game.

I honestly think that if you don't like the layered design space that most ARPGs offer, it's not your genre.

[–] fushuan@lemm.ee 3 points 2 days ago (1 children)

In Spain you can decode between fixed or variable rates, and although fixed rates are usually a bit higher, having the peace of mind that suddenly the mortgage won't raise next month and being able to plan around a fixed monthly cost is such a big peace of mind.

Fixed rates are the best.

 

Thanks to /u/azvasKvklenko@sh.itjust.works for mentioning KDE window rules. In KDE, we can add rules for windows so that they behave in specific ways. One rule that can be added is the position: remember rule, and it's possible to make that rule apply to all windows by removing the match field. This way, closing and reopening windows keeps them where they were.

This is a very typical complaint about wayland that a lot of people have, something that apparently worked natively with X11 and annoyed me to no end since I had to position all the windows every day when logging into my desktop. No more! I hope this helps :)

https://imgur.com/a/zrvbRPI

 

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