this post was submitted on 07 Nov 2023
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[–] neshura@bookwormstory.social 22 points 1 year ago (1 children)

Stellaris is also almost 10 years old with an engine that is, by admission of the devs, coded into a dead end. They customized an older version of it too much and now they can't get the performance improvements from the newer engine versions into the game.

[–] AlexWIWA@lemmy.ml 2 points 1 year ago (1 children)

They don't need a new engine, they need to stop calculating every pop every day and start using events to trigger a calculation. E.g. a species modification or changing buildings on a planet.

[–] LufyCZ@lemmy.dbzer0.com 1 points 1 year ago

So you're saying they might not need a new engine and all they have to do is rewrite half of the old one?