this post was submitted on 14 Oct 2023
62 points (83.0% liked)
Starfield
2870 readers
1 users here now
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Is this on Xbox? Do you know approx how long into the game you are? I had great runs early in the game, it isn't until 48 hours in I think I started having issues.
I play on Xbox and PC. No issues on either and my PC play is loaded with mods.
Hmmm.
I wonder if you two guys are using Xbox versions with different amounts of memory, since Microsoft is doing this "high/low" model for consoles.
My PC hasn't seen stability issues with Starfield, but it's high-spec: has 24GB VRAM, 128GB RAM, running off NVMe, and a high-end CPU.
A response to me says that someone is seeing a bunch of stability problems. They said that they were running it on a PC below minimum required specifications.
An XBox Series S has 10GB of combined VRAM/main memory and an XBox Series X has 16 GB. That's a a substantial difference between the two versions.
Why did you feel the need to flash your computer specs.
People are discussing stability issues and hardware is like 80% of the cause lol
This is likely also true, I play on a Series X and my PC is well above recommended specs.
There is debugging software that can limit the amount of CPU time a program gets, delay I/O completion, or limit memory that a program can access, designed to stress-test software as it gets near resource limits. Well, there is in Linux, and I'm sure that someone makes equivalent software for Windows. Dunno about failing requests for video memory, but that probably exists too.
I imagine that it'd be possible to run Starfield under them and see whether, on a given system, the frequency of stability issues increases.
I’m only about 21 hours in.
I haven't played it at all (at least yet) but is it possible that this may be an issue with the Series S and not the Series X?
I think that may be the case, I'm on the s and it started happening on like 48hrs in, noticed it gets better if I delete my older saves too. So probably related to the limited hardware.
I do think there must be some memory leak involved though, and seems to be worse when Xbox uses its "suspend" mode.
I can see that
Doesn't seem to be as great a game as it was anticipated to be overall for sure... Not as bad as Redfall but still.