this post was submitted on 14 Oct 2023
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Starfield

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Is it only me?

If you think flying through space is thrilling, imagine how thrilling it is to forget to save for the past half an hour and see that load symbol slowly start to freeze because you walked into a shop.... ...

Adding a pic of the merch I got today at least.

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[–] trustnoone@lemmy.sdf.org 5 points 1 year ago (3 children)

Is this on Xbox? Do you know approx how long into the game you are? I had great runs early in the game, it isn't until 48 hours in I think I started having issues.

[–] ChronosWing@lemmy.zip 5 points 1 year ago (1 children)

I play on Xbox and PC. No issues on either and my PC play is loaded with mods.

[–] tal@lemmy.today -1 points 1 year ago* (last edited 1 year ago) (2 children)

Hmmm.

I wonder if you two guys are using Xbox versions with different amounts of memory, since Microsoft is doing this "high/low" model for consoles.

My PC hasn't seen stability issues with Starfield, but it's high-spec: has 24GB VRAM, 128GB RAM, running off NVMe, and a high-end CPU.

A response to me says that someone is seeing a bunch of stability problems. They said that they were running it on a PC below minimum required specifications.

An XBox Series S has 10GB of combined VRAM/main memory and an XBox Series X has 16 GB. That's a a substantial difference between the two versions.

[–] Jelly_mcPB@lemmy.world 2 points 1 year ago (1 children)

Why did you feel the need to flash your computer specs.

[–] YeetPics@mander.xyz -2 points 1 year ago

People are discussing stability issues and hardware is like 80% of the cause lol

[–] ChronosWing@lemmy.zip 2 points 1 year ago (1 children)

This is likely also true, I play on a Series X and my PC is well above recommended specs.

[–] tal@lemmy.today 1 points 1 year ago

There is debugging software that can limit the amount of CPU time a program gets, delay I/O completion, or limit memory that a program can access, designed to stress-test software as it gets near resource limits. Well, there is in Linux, and I'm sure that someone makes equivalent software for Windows. Dunno about failing requests for video memory, but that probably exists too.

I imagine that it'd be possible to run Starfield under them and see whether, on a given system, the frequency of stability issues increases.

[–] Veedem@lemmy.world 2 points 1 year ago

I’m only about 21 hours in.

[–] scottywh@lemmy.world 2 points 1 year ago (1 children)

I haven't played it at all (at least yet) but is it possible that this may be an issue with the Series S and not the Series X?

[–] trustnoone@lemmy.sdf.org 1 points 1 year ago (1 children)

I think that may be the case, I'm on the s and it started happening on like 48hrs in, noticed it gets better if I delete my older saves too. So probably related to the limited hardware.

I do think there must be some memory leak involved though, and seems to be worse when Xbox uses its "suspend" mode.

[–] scottywh@lemmy.world 1 points 1 year ago

I can see that

Doesn't seem to be as great a game as it was anticipated to be overall for sure... Not as bad as Redfall but still.