this post was submitted on 06 Oct 2023
1130 points (96.0% liked)

> Greentext

7448 readers
165 users here now

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] hiremenot_recruiter@discuss.tchncs.de 55 points 11 months ago (4 children)

I find the hype of something is inversely proportional to the quality of the end product. If some game company put 7 years into a game and their marketing was, "could be alright, see how you like it". I'd be all over that shit like white on rice.

[–] Dyskolos@lemmy.zip 16 points 11 months ago (1 children)

That pretty sums modern games up. The graph of marking-hype on X and enjoyment on Y is a buggery slope downwards :-) Sadly so, I might sadly add.

[–] Gabu@lemmy.world 0 points 11 months ago (1 children)

Counterpoint: Devil May Cry 5.

[–] Dyskolos@lemmy.zip 1 points 11 months ago

Gotta admit. Dunno the dmc-series at all. So i just take your word for it, random Internet stranger 😊

[–] lorty@lemmy.ml 11 points 11 months ago

They hype it up because it works. Half or more of big games budget is marketing, and they make it all back with a good profit.

[–] Elderos@sh.itjust.works 4 points 11 months ago

Exactly. The hype is always bs because in big studio it is literally marketing's job to embellish/lie to generate hype and sales. Without a marketing dep you will only hear about games through word of mouths which imply the game made it on its own merits.

[–] Derproid@lemm.ee 3 points 11 months ago

I wonder how much money was wasted on that Imagine Dragons song, that literally no one cares about now, that should have just been put into development.