this post was submitted on 28 Sep 2023
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~20 game studios, unreal engine (probably has 15 divisions itself across games, films, ads, etc), epic games store, artstation, sketchfab, metahuman, quixel, metaverse projects... how many employees should they have?
No idea, that's why I asked. I wasn't aware of much of what your listed.
Thanks for taking the time to answer tho instead of assuming I was upset that they employ people.
The article covers all of what we answered quite well, so if you read the article why else would you be asking, and if you didn’t read the article, why are you participating in the comments?
Why are you so hostile to someone that in the end is promoting a healthy discussion?
How is asking a question that was covered in the article promoting a healthy discussion?
All it does it shows you didn’t read the article, and if you didn’t read the article how could you contribute to a discussion about an article….?
And if you think me pointing out the obvious is being “hostile”… well that an interesting take.
I'll concede the article lists a bunch of brands. That's doesn't explain to me why it takes 5500 people to run a game studio.
Rockstar has over 2000 employees and puts out a fraction of the amount of games.
The number of employees is a completely irrelevant metric, there is no explanation other than they thought they needed that many. No different than any other company is existence even……..
And don’t they also own Bandcamp which I think they are selling.
Yes and yes.