this post was submitted on 22 Sep 2023
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Hello !

Back in the day I made some "MMO" web games, you know you have action points, 'many' players, enemies items etc and it's all "real time" (but you'd only play once or twice a day) and Lemmy have made me quite nostalgic so I thought why not whip up a little game?

So first I thought I could use the users (and the authentication in the http request) of the lemmyverse as players (go to my game community, be redirected to the game, and your credentials is already your login/pass) but I don't really know how to do that, and I feel I'd spend way too much time doing it and maintaining it.

So I thought, I just redirect a community to a "webserver" that does it all, and that's why I'm here.

What's, in your opinion, the easiest simplest webserver with an authentication system where I can plug my game (the game will take like GET/POST variables and give some text and GET/POST inputs back and that's about it).

The best would be some fire & forget soft that's a bit supported. I know I can install Apache and make it work but it seems so large for what I want to do.

Ah, and a Rust "backend" (my game) would be cool, or python if that's not possible.

Cheers

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[–] souperk@reddthat.com 3 points 1 year ago

👍for keycloak

Been using that for my side projects, with the added benefit that I got a single instance running on docker for all my projects, sharing a realm so a user has to register only once.

I can share my docker-compose.yaml in case you want to try that.

It supports oidc, so if you are using python you can set up authlib with 5-10 lines of code. I can share code if there is interest.