this post was submitted on 19 Sep 2023
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Dylan Cuthbert also explains why he feels the sequels didn’t capture the feeling of the original

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[–] picandocodigo@lemmy.world 16 points 1 year ago (8 children)

Personally, I think Nintendo needs to stop using Star Fox as a tech demo for their new gimmicks like they did with Star Fox Command on the DS and Star Fox Zero on the Wii U. Star Fox: Assault was a great game for the Game Cube and got way more hate than it deserved. The spaceship levels were great, it expanded the story, enemies and characters, and it was a generally fun game.

Star Fox Armada sounded amazing. Do that!

[–] Wooster@startrek.website 7 points 1 year ago

My problem with Assault was that I went in wanting to play on-rail shooting like in 64… and it had that.

But it was in a minority, and the all-range mode levels were optimized for on foot or land master, so the Arwing segments were often either underwhelming or you were being herded to play the terrestrial based gameplay.

The game was certainly good, and was by far the best written Star Fox game at the time (IMO), but it didn’t quite scratch the itch I was desperately hoping it would.

But you are absolutely right that it doesn’t deserve the hate it got, and it would probably be an amazing first Star Fox game for someone new to the franchise.

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