this post was submitted on 17 Sep 2023
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We chose unity because we thought unreal model was shitty too.
Next time it's open source, godot or stride or i don't know, but not unreal.
They would have done the same shit if it worked
I've honestly been surprised that Godot's getting a lot of hype out of this. I had expected MonoGame/XNA to be the big beneficiary -- particularly for Unity's 2D users, but also 3D (though I expected Unreal to benefit the most there just because of developer familiarity).
Godot is the closest alternative to Unity.
Unreal is kind of a different beast on a different market, more complex and more geared towards big 3D games with high-end graphics.
Unity worked on consoles. Godot don't offer that.
Directly no but that's because its legally impossible to.
So a lot of services exist that'll do it for you, cheaper than unity pricing model yet (or you can do it yourself it just takes effort)
There's even a company created by the godot devs specifically to fill this void, and the profits go back to development