this post was submitted on 17 Sep 2023
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cross-posted from: https://lemmy.world/post/5196308

It’s scary that the Unity debacle is not just happening in games but a very real threat not just in digital and app space but in real life.

It can happen in medicine, housing, even the food we eat if the trend of subscriptions and lock ins continue.

Despite this, a global concerted effort towards Open Source tech is still not happening.

In Unity for example, there is a push to transition to Unreal but less so for Godot. We see this happening with reddit too. And soon maybe we’ll see it in real life. What’s stopping our hotels and landlords from charging us everytime we open doors.

We see this in the rampant mandatory tips. Where everyone is automatically charged per order.

It’s scary and frustrating at the same time that there may not be a clear remedy for this. As the world shifts to subscriptions and services, do we truly own anything anymore?

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[–] FLX@lemmy.world 23 points 1 year ago (1 children)

We chose unity because we thought unreal model was shitty too.

Next time it's open source, godot or stride or i don't know, but not unreal.

They would have done the same shit if it worked

[–] hamsterkill@lemmy.sdf.org 4 points 1 year ago* (last edited 1 year ago) (1 children)

I've honestly been surprised that Godot's getting a lot of hype out of this. I had expected MonoGame/XNA to be the big beneficiary -- particularly for Unity's 2D users, but also 3D (though I expected Unreal to benefit the most there just because of developer familiarity).

[–] erwan@lemmy.ml 8 points 1 year ago (1 children)

Godot is the closest alternative to Unity.

Unreal is kind of a different beast on a different market, more complex and more geared towards big 3D games with high-end graphics.

[–] Blackmist@feddit.uk 2 points 1 year ago (1 children)

Unity worked on consoles. Godot don't offer that.

[–] Sethayy@sh.itjust.works 9 points 1 year ago

Directly no but that's because its legally impossible to.

So a lot of services exist that'll do it for you, cheaper than unity pricing model yet (or you can do it yourself it just takes effort)

There's even a company created by the godot devs specifically to fill this void, and the profits go back to development