this post was submitted on 10 Sep 2023
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[–] Sharpiemarker@feddit.de 5 points 1 year ago* (last edited 1 year ago) (3 children)

I've played maybe a dozen hours; what's the purpose of setting up outposts?

[–] nostalgicgamerz@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

The author is an AI bot so this makes sense

[–] SeeJayEmm@lemmy.procrastinati.org 6 points 1 year ago (1 children)

I'd like any in game explanation myself. I haven't been told anything about them. I've been trying to avoid guides online to not be spoiled.

[–] scrubbles@poptalk.scrubbles.tech 6 points 1 year ago (2 children)

That's my only real gripe with the game, there are zero tutorials or guides for how to do things. Things like base building I spent half the time googling trying to figure out how to do it. That happens all the time in game, things I'm sure they thought were super intuitive but they are not

[–] Kaldo@kbin.social 1 points 1 year ago* (last edited 1 year ago) (2 children)

I dabbled with it today a bit and tbh not sure which part requires a tutorial, it seemed simple enough - plop down resource collectors, connect them to a power grid and connect the output to storage or the industrial thing that creates adaptive frames (the only one i had access to and which is used pretty often for building). It is basically iron+aluminium=adaptive frames, with solar panels or generators creating power passively FO4 style.

Or you can just craft them yourself in an industrial bench, this just automates it since i guess you'll need a lot later.

What was the issue exactly when you tried it?

Having not played FO4 that doesn't sound intuitive. I'll know for sure once I try making an outpost. Of course nothing in game has told me why I'd want an outpost other than a place to stuff companions.

Yeah of course I figured it out, but after a lot of trial and error. I have 3000 hours in Factorio and Satisfactory so I'm very well versed in the industry mechanics, but had to figure out the quirks of this game. Like interstellar launchpads are 1:1, how to power them with fuel, how to transport fuel for others, do other sides require fuel? And this is just a theme in the game, spaceship design also you are just plopped into it and have to play around a lot before you understand how things work. Things like "You can't put a bay directly above where there will be a ladder" I learned last night after a frustrating half hour trying to figure out why one of my portholes wasn't showing up. Or that the top port must be the topmost part of the ship, even if the engines are only cosmetically sticking out by less than a foot on the other side of the ship it will give a generic flight check failure saying "It's in the wrong position".

Don't get me wrong I love the game, but it clearly goes in the "happy path" way of "they'll figure it out", which we will, but some help text/tooltips would go a long way. Things like

Warning, Interstellar pad is transporting fuel but none is provided. (have you connected fuel to the fuel intake?)

Tooltips like that would make it a lot more easy to play. Beyond that loving it, just hit level 19, it was just a struggle getting my first base and ship built.

[–] dan1101@lemm.ee 1 points 1 year ago

I'm assuming a storyline teaches you about outposts, but if that's the case it's also cool they let you do it without having to reach the story stage first.

[–] acosmichippo@lemmy.world 1 points 1 year ago

I think mainly for collecting resources.