this post was submitted on 07 Sep 2023
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Starfield

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In reality, there is (almost) no force to reduce speed in space.

It was quite unituitive to me in the beginning that when I boost the spaceship, it works lke a car on earth rather than a spaceship. I'd have liked the spaceship to continue to gain speed when either the boost was applied or you continue to throttle the engine. They could have kept a fuel limit to keep the speed in check.

What are your thoughts on this? Would you have liked this to be more based in reality or prefer the familiar car based speed/acceleration that's in the game?

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[–] mp3@lemmy.ca 44 points 1 year ago (1 children)

I expect the developers chose this to make sure the casual user is going to enjoy the game first than aiming for accurate physics.

Most people would likely struggle with piloting the spaceship if they'd have to consider proper inertia and momentum.

It would be nice to have the option for it, maybe a mod idea?

[–] whiskers@lemmings.world 5 points 1 year ago (2 children)

Yeah I think that's the basis for that decision as well. They already have simulation in letting us assign powers to different components, this addition would have felt like the real thing to me!

Definitely, someone will make a mod. Alas, I'm on Xbox.

Personally what would you prefer? I'm trying to gauge the sentiment in this community

[–] NOT_RICK@lemmy.world 9 points 1 year ago (1 children)

Xbox supports mods. It won’t support everything, especially mods that require a script extender, so hopefully you’ll be able to benefit from a more accurate space navigation mod at some point.

[–] whiskers@lemmings.world 2 points 1 year ago (1 children)

Oh, I didn't know that. That's going to be fun!

[–] NOT_RICK@lemmy.world 3 points 1 year ago (1 children)

Oh also mods typically disable achievements.

[–] whiskers@lemmings.world 1 points 1 year ago

That's fine, if they are good :)

[–] mp3@lemmy.ca 5 points 1 year ago

Personally I prefer the arcade-y feeling for that kind of game.