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Starfield players pirate the DLSS mod after the developer locks it behind paywall
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I think the mod is simply a better implementation of DLSS and one that possibly even works on non-nvidia or non-dlss supported GPUs. IDK, I saw it the other day on Nexus but didn't get it because FSR works just fine ๐คท๐ปโโ๏ธ
Most people think DLSS is a better upscaler than FSR so that's why people wanted DLSS support, but it only works on Nvidia RTX GPUs, while FSR will work on both Nvidia and AMD GPUs. Downside is FSR apparently isn't as good as DLSS but I can't confirm that as I have an AMD GPU.
My GPU is Nvidia (1660 Super), but doesn't support DLSS or doesn't support the latest iteration of it, I am not entirely sure. I, personally, try to avoid using upscalers and just want the native resolution. This is the only game I have taken advantage of the upscaling for more than just comparison, because it's almost unplayable without it since the GPU I have is technically below the minimum requirement. My sister has a newer RTX card so I can compare DLSS between FSR, and I can't even really tell much difference. They're both blurrier than native, but it's more noticable on a monitor than a TV.
Yeah anything with a GTX prefix like your 1660S doesn't support DLSS, only the RTX 2000 and up works. I agree completely, I've never used upscaling before as I'd much rather have a clearer picture at native resolution, but if I wanna stay above 30FPS minimums then I need to use FSR with my RX 6700XT running at 1440p. Didn't think I'd play any games that made my GPU feel that bad for at least another year or two.
As someone who's been subbed to Puredark for months for his various dlss+fg mods, it makes a big difference!
What are you talking about? The mod adds dlss frame generation into the game, which only runs on nvidia 40xx gpus.