this post was submitted on 06 Sep 2023
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Starfield

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Seriously this is a lot of fun. It is absolutely a Bethesda game through and through. Not sure what people were expecting. I'm glad it's not like No Man's Sky because that game bored the shit out of me almost immediately.

Thoughts?

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[–] 47_alpha_tango@lemmy.zip 5 points 1 year ago (1 children)

I’m about 2 hours in and it’s ok. I’m not loving the combat or the constant use of the menus. Obvious I’ll give it more time yet.

[–] BaskinRobbins@sh.itjust.works 5 points 1 year ago (1 children)

Yeah it's disappointing you need to fast travel to get everywhere, even to the other parts of the planet. It's a little better using the scanner to fast travel instead of the map but it still feels lame. I'm still having a ton of fun though, about 20 hours in now.

[–] 47_alpha_tango@lemmy.zip 8 points 1 year ago (3 children)

I’m hoping I’ll get used to using the menus all the time. As for the combat the space combat is kind of awesome but the enemies are so spongy even with headshots.

[–] BloodSlut@lemmy.world 1 points 1 year ago

The game's menus are nowhere near good enough for how much we are forced to use them. Theyre really disruptive and clunky to the normal flow of the game. In context, interfaces have been a weak point for BGS, I was hoping they would have gotten it right this time.

Like, overall, the gameplay is fun to me but I dread when it switches to 'Fallout 4 UI Simulator'.

[–] BaskinRobbins@sh.itjust.works 1 points 1 year ago

I totally agree about the bullet spongyness. I was planning on doing my first playthrough vanilla but I might have to make an exception and use a mod for this.

[–] loobkoob@kbin.social 1 points 1 year ago

The enemies being spongy is kind of expected, and even a good thing, in a game like this, I think. For your weapon upgrades and damage perks to feel impactful, you can't be killing enemies too quickly at the start. And it also incentivises you to find ways to avoid combat if you're not planning on building into weapon/damage upgrades. I get that it can feel immersion-breaking for some people (though not for me, thankfully), but I think it's pretty important on a mechanical level in RPGs.