this post was submitted on 01 Sep 2023
39 points (77.5% liked)

Comradeship // Freechat

2115 readers
1 users here now

Talk about whatever, respecting the rules established by Lemmygrad. Failing to comply with the rules will grant you a few warnings, insisting on breaking them will grant you a beautiful shiny banwall.

A community for comrades to chat and talk about whatever doesn't fit other communities

founded 3 years ago
MODERATORS
 

Does anyone know any good games where you kill fascist CIA and US army scum? Ideally as a Marxist-Leninist freedom fighter or as a soldier of a socialist country. Otherwise, games where you fight US puppets like Israel as say a Palestinian freedom fighter are also more than welcome.

you are viewing a single comment's thread
view the rest of the comments
[–] Chapo_is_Red@hexbear.net 5 points 1 year ago* (last edited 1 year ago) (2 children)

Has a really good mood (RevDCM) that makes the game more dynamic by introducing civil wars, revolutions and the ability of new civilizations to organize our of "barbarians."

Similar mods for other civs always feel less full featured.

Mechanically, I also came to dislike some stuff in later civ games, or at least some stuff "lost it's shine". Like 1 unit per tile.

[–] BloodyWellDo@lemmygrad.ml 4 points 1 year ago* (last edited 1 year ago) (1 children)

I kinda thought that the system of combining units in in civ v was a bit of an improvement on the "stacks of doom", all told.

[–] Chapo_is_Red@hexbear.net 3 points 1 year ago* (last edited 1 year ago)

Was combining units an expansion? When I played it was only 1 military unit plus 1 civilian unit per tile (and up to four aerial units iirc).

I thought the tactics could be fun, but I prefer the management aspects of civ and it got kinda exhausting moving large militaries.

Stacks of doom also have big issues tho, ngl.

Different topic: Another mechanic civ4 came kinda close to getting right was corporations (since they theoretically encouraged hogging/expropriating resources far in excess of what your civ needs), but I don't think they quite worked out as well in practice. Not sure if there's a good mod for that.