this post was submitted on 22 Aug 2023
420 points (97.9% liked)
Asklemmy
43963 readers
1384 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I'm an amateur game developer. It's very, very rare I actually get to meet someone else who's into it. Everyone else is either overly impressed, thinking I'm some genius making COD or GTA in my spare time (I am definitely not), or some combination of thinking I'm lying/complete disinterest. It makes me quite sad to see that programming is still relatively niche.
Same! If you wanna talk about niche, I make games that are blind accessible. I'm quirky and obscure even for a hobbyist game dev.
Damn, that's a niche within a niche.
Accessibility is important! Thanks for caring!
I've been following a lot of PICO-8 game developers lately (on Mastodon and Discord) and I love seeing all the cool stuff they are doing.
I think there is so much variety even within the developer community that it can be hard to find others with the same exact niche.
Quite true. And, as awful as it sounds, it's also hard to find people at your own level. Whenever I do meet a fellow dev, they're always either just starting or years ahead of me haha. So that either leaves me teaching, or in the dust, never just... jamming.
What engine or tech are you most interested in? I've been a game developer for 10 years. Worked on a few larger indie titles like Squad and Midnight Ghost Hunt. I've had only one experience in AAA and that was at Harmonix which I disliked immensely. So for my career I've been aiming for studios of 20 or less people.
I'm pretty much a Godot dev at the moment, though I've also used UE4 and GameMaker before that. I've not really touched Unity much.
I'm not at the level of working with studios - it's been a hobby of mine since I was a teenager, and only the past 4 years of so have I taken it more seriously.
I still haven't released anything myself, apart from a couple jam games, and though I've started a few more substantial projects, I haven't completed any. My current major project, though, I do hope to finish. I also have a minor side project I managed to complete an initial version of for a jam: https://irmoz.itch.io/upheaval which I intend to complete in the following weeks, after I finish a making of video.
I also am an aspiring game dev. What's your stack? I've been working in Godot for a while now but might be migrating to Bevy to use Rust and ECS.
Most people don't recognize how much work goes into game development and expect you to just crank out AAA content, it can be demoralizing working on your own. If you wanna chat and talk shop, hit me up!
I've found Godot has pretty much everything I need. I roll my own components using the node system, and combine it with inheritance for the full flexibility of both worlds. There's also Godot-rust, an extension to Godot that adds Rust bindings!
I code in Godot using GDScript, make my models using blender, compose my music and edut sound using reaper, and edit images using GIMP. I've also recently started making videos using Kdenlive (I use linux btw ;))
I'm curious about other engines, true, but for anything they may have, the thought of losing Godot's workflow is crippling.
If you're interested, here's my latest project: https://irmoz.itch.io/upheaval
I'm working on a video about how I made it, too (it's mostly components)