this post was submitted on 13 Aug 2023
106 points (100.0% liked)

Gaming

30566 readers
281 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

Larian has delayed the release of Baldur’s Gate 3, currently on pace to possibly be 2023’s Game of the Year, until they can figure out how to make split-screen work on Series S.

you are viewing a single comment's thread
view the rest of the comments
[–] potato@lemmy.basedcount.com 6 points 1 year ago (7 children)

Lazy devs don't understand what scaling is. They advertised this game as Steam Deck compatible which has a way weaker CPU, GPU, storage (most people are playing on an SD card), and most importantly memory bandwidth. This game runs perfectly fine on PCs with slower CPU/GPU combos than the Series S. It's literally just laziness and knowing people will just accept their shitty excuses.

[–] HellAwaits@lemm.ee 15 points 1 year ago

I always love when the ignorant calls other lazy for not understanding basic things about game development. They understand perfectly well what scaling is and they're not lazy. Have you played a single second of BG3? They're literally the opposite of lazy. You sound like a salty xbox fanboy.

[–] Blackmist@feddit.uk 9 points 1 year ago

Not sure you can accuse Larian of being lazy. When was the last time you saw a PC game work this flawlessly from launch?

It's the lack of RAM causing the issues apparently, rather than power. If they could cut the split screen mode from the S it would be fine, but they can't.

[–] ReadyUser30@beehaw.org 5 points 1 year ago (1 children)

Larian have disabled split screen on the Steam Deck to account for that lower power. They can't do the same thing for the XBox S release because Microsoft demand feature parity with the X.

[–] potato@lemmy.basedcount.com 2 points 1 year ago (1 children)

So drop the rendering resolution/texture quality/render distance until it runs well enough on the Series S. Aka scaling. This is basic shit that has existed forever on PC. Like I said this game runs perfectly fine on PCs with less power than the Series S.

[–] LetMeEatCake@lemm.ee 4 points 1 year ago

The problem is almost certainly RAM, not computational horsepower. XSS has nearly identical CPU capability to the XSX, so that won't be the issue. It has a much weaker GPU, but resolutions and effects can be lowered. Where the XSS cannot linearly scale from the XSX is with RAM requirements: it has much less RAM, for anything that is not predominantly using that RAM for VRAM purposes, that cannot be scaled down trivially.

That the issue is showing up with split screen is a strong auger towards the issue being RAM. For split screen the game needs to keep two world-states in memory to handle the characters not being in the exact same place. With enough work they can probably optimize the RAM usage enough to make that work, which is why they still intend to release on XSS/XSX. But they also don't know when, because that's a lot of work and not certain.

[–] hypelightfly@kbin.social 3 points 1 year ago

It doesn't support split screen on the Steam Deck either. If they could release without split screen support it would be out on Xbox now.

[–] Templa@beehaw.org 2 points 1 year ago

Why don't you work harder and get a better device?

[–] Faydaikin@beehaw.org 1 points 1 year ago

Get a proper machine then. Having a cheap Console device is a sign of laziness.