this post was submitted on 14 Aug 2023
29 points (100.0% liked)
Gaming
30552 readers
338 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I got more into Baldurs Gate 3 than I thought.
Because of scheduling conflicts, I wasn't able to continue my coop playthrough with a friend until today, so I started a solo campaign, and put in about 40 hours last week.
Because I've only seen people falling over themselves, talking about how this game is the second coming of Christ, here a few relatively minor issues I have with it.
The camera is terrible. There's constantly something in the way and the game isn't smart enough to know that I don't really want to move to the stalactite thirty meters above me, just because it was in my way in the middle of the screen. Cramped spaces are probably the worst, walls everywhere, and you have to do constant 180s with the camera to see every corner.
I usually don't mind inventory management, but I hate it in this game. I'm definitely to blame as well, since I just pick up everything, but it's always such a pain to organize through everything. The sorting options aren't that good, and sometimes stuff feels completely random. Also, (unless I'm missing something) why can't you access the inventory of your companions, that aren't in your party?
Why is the pathing still ass in this game, it's the third one Larian made in this style. My characters just love walking into traps (that I've discovered) or shit on the ground. It's just really fun to micromanage four characters, just so they can get safely through a few mines or don't take a 50 cm shortcut through a patch of fire. I think Divinity had at least an option to pause the game, when you found a trap, so you might have a chance to change the course, but this is missing in this game.
Lastly, I wish your companions were more involved, when you have a conversation with someone. I could be deciding the fate of the world with my choices, but Astarion is just T-posing behind me (not literally, but you get what I mean). At least an occasional line when the "X character approves / disapproves" notification pops up would be nice.
I still have a great time and enjoy the game, but some of these things have existed since the D:OS games, so it's a shame they still aren't improved.
I definitely agree about your companions chiming in on conversations. Maybe I've just been spoiled by games like Mass Effect and the like, but the lack of input seems like an obvious problem to me.
Even BG2 had more interjections from your party members than BG3 I think, and I get that it was mostly text but still, that was 23 years ago. In BG3 someone sometimes adds a comment at the beginning or end of a conversation, but it seems like they rarely if ever butt in in the middle.
The whole "X Approves/Y Disapproves" definitely feels a little telling, not showing and I wish they would comment on what's going on instead, even if it was only recycling a handful of general comments from a pool.
Playing through BG2 now, the interjections are rare and don't really budge the flow of the conversation in any direction. It's a very small amount of color to inform you of their personalities.
Oh it was definitely rare that an interjection would actually change the outcome of the dialogues, but that color and flavor you mentioned does a lot to make characters feel more alive. Same goes for the way party members just randomly start conversations when walking around in BG2.
Worth noting I always play with the Gibberlings Fixpack installed. IIRC the vanilla game is really sensitive about party members having to be physically close to the talking NPC to interject into dialogues.