this post was submitted on 11 Aug 2023
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While Baldur's Gate 3 is being widely celebrated by fans and developers alike, some are panicking that this could set new expectations from fans. Good.

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[–] MJBrune@beehaw.org 3 points 1 year ago (1 children)

See, that's what I am talking about. Mass Effect 1 didn't have a huge impact on the industry as a whole. Doom only had a huge impact on the industry because it was very small and they started licensing out their engine with groundbreaking tech. The industry is huge now.

I remember a lot of people were saying Half-Life: Alyx was a huge industry changer and that it would prove that games are far more enjoyable in VR. It is the best-reviewed VR game on Steam. Yet, now, VR is essentially dead.

I remember when people were saying PUBG just changed the entire industry and we'd never look at it the same again. Which honestly, PUBG did have a large but temporary impact on the games industry. A lot of battle royals came out after. Now though, you'd be lucky to find a successful battle royal release in the last 2 years.

I'll certainly play it when I can but a 20+ hour game commitment is not what I am honestly looking for anymore. I like far shorter experiences. So overall, it feels like counting the chickens before they hatch. Is Baldur's Gate 3 really going to stay in people's minds? Is it going to influence the next games that come out? Are AAA studios building more classic isometric-inspired RPGs because of it?

[–] acastcandream@beehaw.org 0 points 1 year ago (1 children)

I remember a lot of people were saying Half-Life: Alyx was a huge industry changer

That was a very fringe take by VR enthusiasts, and to say ME1 didn't have a huge impact on the industry is incredibly bizarre to me. Here's a very short piece that gives a decent overview

Let's say that didn't have a big impact though, to say Doom didn't? I don't even know where to begin. Doom + Quake basically shaped the next 20 years of FPS's with goldeneye being one of the other major iterators on how MP was handled.

[–] MJBrune@beehaw.org 1 points 1 year ago (1 children)

Doom did have a significant impact on the industry but only because the industry was small. Doom 2016 was released and people said it was "industry" changing but realistically counter-strike, valorant, and other FPSs are the same as before. I am just cautious between the whole industry changing and realistically only transforming a small subset.

True industry-changing games can be felt today. I will say that Doom is industry changing but again because it was so small. Half-Life 2, was that industry changing? Frankly, between Half-Life and Half-Life 2, the first feels far more influential to me. I'd say Doom's offshoots are more influential than actual Doom at this point. Minecraft feels industry changing and was around that time indie game development got huge. In part, because of Minecraft's success. Mass Effect though? I remember it being called a fine RPG with terrible combat mechanics. I think people far remember more about Mass Effect 2 and 3 rather than Mass Effect in 2007. Your article was written in 2021 and the only other one I found was written in 2012 and talked about Mass Effect 3's ending and how it changed the industry because Bioware listened to fans and caved to change it.

So, to be clear, I didn't say doom didn't change the industry. I just said the industry was small and easy to affect the whole thing. It influenced games that at this point define the industry more than doom. It changed the industry at the time. Mass Effect doesn't seem like it did. I don't see a lot of Mass Effect's influence. I feel like of any, Mass Effect 2 is most influential because of how they wrote the characters and tied them into the story but not as an industry-wide influencer. GTA 3, World Of Warcraft, CoD 4, Minecraft, and Portal, these games feel like they truly changed the industry. Not just the genre they were in but influenced things outside of their genre.